Dr. Nick Toothman
Assistant Professor
Dept. of Computer and Electrical Engineering and Computer Science
Science III 322
Office/student hours: MW 1:00 PM - 3:00 PM for drop-in, F 3:00 PM - 4:00 PM for appointments.
Email or use Canvas to schedule appointments.
Email: ntoothman at csub.edu, nick at cs.csub.edu

CMPS 2680 - Web Programming I (asynchronous)
CMPS 3680 - Web Programming II (asynchronous lecture, synchronous lab)
CMPS 3420 - Database Systems (synchronous)
CMPS 4928 - Senior Project II (synchronous)
Currently on: week 1 (odd) of 16

TimeMondayTuesdayWednesdayThursdayFriday
10:00 AMCMPS 3420 Lab:
10:00 AM - 12:30 PM
Advising:
10:00 AM - 12:30 PM
11:00 AM(Even weeks) Dungeons and Discourse
(Odd weeks) Don't Panic
:
11:00 AM - 11:30 AM
(Odd weeks) TEAM O7:
11:00 AM - 11:30 AM
12:00 PMCMPS 3420 Lecture:
12:00 PM - 12:50 PM
CMPS 3420 Lecture:
12:00 PM - 12:50 PM
CMPS 3420 Lecture:
12:00 PM - 12:50 PM
1:00 PMStudent hours (drop-in):
1:00 PM - 3:00 PM
CMPS 3680 Lab:
1:00 PM - 3:30 PM
Student hours (drop-in):
1:00 PM - 3:00 PM
Advising:
1:00 PM - 3:00 PM
(Odd weeks) CMPS 4928 Lecture
(Even weeks) Team check-ins
:
1:00 PM - 2:40 PM
2:00 PM
3:00 PM(Even weeks) My Healthy Pet:
3:00 PM - 3:30 PM
Student hours (appts):
3:00 PM - 4:00 PM
Dept meetings:
3:30 PM - 5:00 PM
4:00 PMCMPS 4800:
4:00 PM - 4:30 PM
5:00 PM
6:00 PM(Even weeks) Runner++:
6:00 PM - 6:30 PM
Fall 2021:
CMPS 2680 - Web Programming I
CMPS 3420 - Database Systems
CMPS 4910 - Senior Project I

Spring 2021:
CMPS 3350 - Software Engineering
CMPS 3420 - Database Systems

Fall 2020:
CMPS 2680 - Web Programming I
CMPS 3420 - Database Systems

Spring 2020:
CMPS 2680 - Web Programming I
CMPS 3350 - Software Engineering

Fall 2019:
CMPS 2010 - Programming I: Fundamentals
CMPS 3420 - Database Systems

My dissertation research explores mesh deformation for 3D character rigs with emphases on skinning, shape control, real-time performance, interactive animation, physical simulation, and virtual reality. Occasionally I post about Aestus: my animation research software.

As a member of the UC Davis ModLab, I also work on Play the Knave, "an augmented reality video game for Windows that enables virtual design and performance of scenes from Shakespeare". My main contributions are the avatar animation system, Kinect components, karaoke text effect, and the Scriptmaker.

Publications

Note: some of the links will be to a colleague/co-author's hosted version. If a link no longer works, please contact me and I'll host it myself!

  1. Spring Rigs for Skinning, Nicholas Toothman and Michael Neff, ACM SIGGRAPH Conference on Motion, Interaction and Games, 2019. Video, ACM DL
  2. The Impact of Avatar Tracking Errors on User Experience in VR, Nicholas Toothman and Michael Neff, IEEE VR, 2019. Video
  3. Attachment-based character deformation, Nick Toothman, Michael Neff. Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA), 2017. Poster, Video
  4. "A Whole Theater of Others": Amateur Acting and Immersive Spectatorship in the Digital Shakespeare Game Play the Knave, Gina Bloom, Sawyer Kemp, Nicholas Toothman, and Evan Buswell. Shakespeare Quarterly 67.4 (2016): 408-430. Paper if Folger's version is unavailable.
  5. Embodying Digital Creativity: Designing Computer Tools to Support Spontaneity and Creative Work in the Arts, Nicholas Toothman, Tyler Martin and Michael Neff. in Digital Movement: Essays in Motion Technology and Performance, ed. Sita Popat and Nick Salazar, Palgrave MacMillan, 2014.
  6. Don't Scratch! Self-adaptors Reflect Emotional Stability, Michael Neff, Nicholas Toothman, Robeson Bowmani, Jean E. Fox Tree, and Marilyn Walker. Proceedings of Intelligent Virtual Agents (IVA'11), Springer LNAI, 14 pages, 2011.