Cheese Touch, by Simon Santos

Main Features of my project

1 - Clipping

2 - Ray Tracing

3 - Translucency (subsurface scattering)

4 - Shadows

5 - Checkerboard Floor

I will make a swiss cheese in our ray tracer. I will be making a block of cheese and aim to have the translucency of the slice of cheese shown in the 2 left images.

10/28/25

First triangle for the cheese prism:

Second triangle for the cheese prism:

Third triangle for the cheese prism (bug: third triangle is colored the same, but there's a shadow casted over it):

10/29/25

Full shape of the cheese.

10/31/25

Fixed weird shading shown from previous day. ("bug" is caused by the ordering of the vertices being wrong). Matched each triangle to the same color.