This is an animation. This project would be using dynamiclly changing terrain in order to render something looking like splashing water.
It would have red ambient lighting and the ball above would have bloom. The ball would slowley move and fall in the water, and have light passin through the water fade as it sinks.
I took the flag program, and modified the changed the x y z values to get it be horizontal. x scales with y, y is static, and z scales with x so it moves towards the screen.
I also removed font.h completly, and the text that appears on screen along with the felt. I set gravity to 0, and added code so that the wind will automatically flow left for a bit, then right for a bit.