Dylan Anzaldo CSUB - CMPS 4490 - Game Dev Project Current Build: Wed May 11 2022 - Framework used: lab 8 - Area of Focus: Sprite Boundaries/Multiple Sprites on Screen - Intro - Objectives - Collect coins - Avoid bats - Instructions - W move up - A move left - S move down - D move right - Start Game - Press '1' button to start - Level One - Player - Movement WASD - Collide with coin to collect - Avoid colliding with bat or lose health - Bat - Flys randomly around the center of the screen - When hit by player goes to a random location - Coin - Player starts with zero coins - Spawns in a random postion - Each time hit by player spawns in a random location - When player collects 10 coins go to level two - Health - Start with 100 health - Each time hit by bat lose 10 health - If health goes to zero go to game over screen - Level Two - Player - Movement WASD - Collide with coin to collect - Avoid colliding with bat or lose health - Bat - Adds a second bat - Flys randomly around the center of the screen - When hit by player goes to a random location - Coin - Player starts with zero coins - Spawns in a random postion - Each time hit by player spawns in a random location - When player collects 20 coins go to level three - Health - Start with 100 health - Each time hit by bat lose 10 health - If health goes to zero go to game over screen - Level Three - Player - Movement WASD - Collide with coin to collect - Avoid colliding with bat or lose health - Bat - Adds a second and third bat - Flys randomly around the center of the screen - When hit by player goes to a random location - Coin - Player starts with zero coins - Spawns in a random postion - Each time hit by player spawns in a random location - When player collects 30 coins go to game win screen - Health - Start with 100 health - Each time hit by bat lose 10 health - If health goes to zero go to game over screen - Game Over - Occurs when health reaches 0 - Game Win - Occurs when coins reach 30 on level 3