Dylan Anzaldo
CSUB - CMPS 4490 - Game Dev Project
Current Build: Wed May 11 2022
- Framework used: lab 8
- Area of Focus: Sprite Boundaries/Multiple Sprites on Screen
- Intro
- Objectives
- Collect coins
- Avoid bats
- Instructions
- W move up
- A move left
- S move down
- D move right
- Start Game
- Press '1' button to start
- Level One
- Player
- Movement WASD
- Collide with coin to collect
- Avoid colliding with bat or lose health
- Bat
- Flys randomly around the center of the screen
- When hit by player goes to a random location
- Coin
- Player starts with zero coins
- Spawns in a random postion
- Each time hit by player spawns in a random location
- When player collects 10 coins go to level two
- Health
- Start with 100 health
- Each time hit by bat lose 10 health
- If health goes to zero go to game over screen
- Level Two
- Player
- Movement WASD
- Collide with coin to collect
- Avoid colliding with bat or lose health
- Bat
- Adds a second bat
- Flys randomly around the center of the screen
- When hit by player goes to a random location
- Coin
- Player starts with zero coins
- Spawns in a random postion
- Each time hit by player spawns in a random location
- When player collects 20 coins go to level three
- Health
- Start with 100 health
- Each time hit by bat lose 10 health
- If health goes to zero go to game over screen
- Level Three
- Player
- Movement WASD
- Collide with coin to collect
- Avoid colliding with bat or lose health
- Bat
- Adds a second and third bat
- Flys randomly around the center of the screen
- When hit by player goes to a random location
- Coin
- Player starts with zero coins
- Spawns in a random postion
- Each time hit by player spawns in a random location
- When player collects 30 coins go to game win screen
- Health
- Start with 100 health
- Each time hit by bat lose 10 health
- If health goes to zero go to game over screen
- Game Over
- Occurs when health reaches 0
- Game Win
- Occurs when coins reach 30 on level 3